I'm Yash — a UI/UX designer who turns what you imagine into what users experience. I work with startups and companies to build and redesign digital products — not close enough, not almost, but exactly as you pictured it.
"I don't just design screens —
I design the exact screen you saw
in your head at 2 AM."
I started as someone who was frustrated by the gap between what founders imagined and what they actually got. The brief said one thing. The mockup said another. The final product said something else entirely. That gap is expensive — in time, in money, in user trust.
So I built a process around closing that gap completely. Deep upfront discovery. Constant alignment. Design decisions explained, not just presented. When you work with me, you're not handing a brief to a stranger — you're co-creating with someone who listens obsessively until the picture in your mind and the pixels on screen are the same thing.
I've helped startups launch their first products with confidence, helped established companies shed websites that no longer represent them, and built interfaces that made users say "this just makes sense." Every project is different. The commitment to your vision isn't.
Most projects don't fail at execution. They fail in the gap between what you described and what actually got built.
I started as someone who was frustrated by that exact gap. The brief said one thing. The mockup said another. The final product said something else entirely — and that gap is expensive, in time, money, and user trust.
I've helped startups launch their first products with confidence, helped established companies shed websites that no longer represent them, and built interfaces that made users say "this just makes sense." Every project is different. The commitment to your vision isn't.
Six ways I help — everything visible, nothing hidden behind a click.
You have an idea, a rough sketch, or just a feeling — I turn it into a full, production-ready web design. Homepage, inner pages, mobile versions. Exactly what you had in mind.
I audit what exists, understand what you've outgrown, and redesign it to reflect where you actually are. No templates. No one else's vision.
Every tap, swipe, and state accounted for. From onboarding to the deepest screen.
User interviews, competitor audits, heuristic analysis, journey mapping — every design decision backed by data.
Reusable components, tokens, and rules so your team builds fast without breaking consistency.
High-fidelity clickable prototypes that feel indistinguishable from the real thing. Test with users, pitch to investors, hand off to developers — with full confidence.
Tap whichever sounds like you — I'll show you exactly how I work with people in your position.
You're building something new and need it to look like it belongs on the internet — not a template from 2018. I help you establish a visual identity and product UI that punches above your stage, fast enough to keep pace with how quickly things move pre-launch.
Your product has users and traction but your interface hasn't kept up. I come in, audit what's working, and systematically modernise the experience — without breaking what users already know and rely on.
You know exactly what you want. You've tried explaining it three times and still didn't get it. I'm the designer who listens until I get it — then builds it exactly that way. No approximations, no "close enough."
Drag the playhead, tap a stop, or use the arrows — scrub through exactly how a project moves from first call to final handoff.
Deep dive into your brand, users, goals, and vision. I ask the questions no one else asks — until the picture in your head is clear to me too. No assumptions, no guessing.
Structure before pixels. Information hierarchy, user flows, content strategy — every design decision earns its place before a single colour is chosen.
Lo-fi to hi-fi. Wireframes lock in structure before investing in polish. Each feedback round closes the gap between what you imagined and what you see on screen.
Production-ready Figma files, annotated specs, design tokens, and a full developer handoff. Your team gets everything they need to build exactly what was designed — no translation required.
"Good design isn't what I like.
It's what makes your users
feel like the product was built
just for them."
Most designers give you what they think looks good. I give you what you imagined — and then make it better than you imagined, through decisions you'll understand and agree with, not ones you'll have to accept.
The project doesn't end when I send files. I stay available through the development phase — answering developer questions, adjusting specs, and making sure what gets built matches exactly what was designed.
Tell me about your project. We'll talk through it, I'll ask the right questions, and you'll leave the first call with a clear picture of what we'll build together.